The final level is annoying me due to its difficulty so I find myself back here. I know it’s blasphemous for many to hear but I was playing Bioshock Infinite and had the thought “This is better than a Byron poem”. It makes me chuckle to even utter the words. Don’t mistake me as saying it wouldn’t be a better game if certain poets had been incorporated. I just think that popular “art” like this doesn’t get the credit it deserves from our intellectual-caste.
I’m not really in the mood to talk about this “genre” though. At the moment I’m more interested in the more abstract concept of commentators on creators in general. This is often what I’m doing here, and it’s something I find to be sacred. I’m looking again at the earliest commentators on Aristotle. This is a “genre” that someone had to invent. People like me don’t usually recognize this. We love the great thinkers and we love to think about about them and write about them, that’s the gist of it. There are people like us who were “the first ones” to do that.
Keep in mind that we’re no longer speaking of video games. Philosophy and writings on philosophy require “interaction” in a different way, where the conscious mind strains. I know it upsets people to hear but art is relatively “easy”. You lounge back and “experience” it and “enjoy” it. With philosophy, and reading or writing commentary on philosophy, it requires more effort.
This Bioshock game cost 100 million dollars to make, over a period of five years, so I’m not accusing them of lack of effort by any means. I’m trying to make a phenomenological point. The technical aspects of making a game and the aesthetic aspects of enjoying a game utilize different faculties of the intellect than philosophy/commentary.
Again, I’m trying to formulate how these two could fuse together. Because this Bioshock is undoubtedly a highly philosophical game. It’s just that when a snob like me plays it I see many ways in which it could’ve been even better.
I have ideas for the best game anyone could ever play, so it’s too bad people like me are kept in a gulag or whatever the fuck this is. I might as well be playing a video game when I write here, since it’s like a simulacric alternative world or something. No it’s not, this is the real world, sorry to tell you. Imagine a video game character telling you that.
Anyway, I’m looking at this study of Simplicius, who many see as the final pre-christian commentator on Aristotle. And I’m imagining a game where the “goal” is to understand Aristotle. I have a feeling that people at first glance expect that to be boring. I don’t think it has to be, because it can have all the “shooting” and “romantic tension”, it’s just that the puzzles in between would be based on “learning thinking”. So that would be forced upon the gamer in other words. Because the puzzles aren’t always “fun” in games, and that’s the point of them. So the puzzles could be tweaked to be something substantial is my point.
And all this learning how to think leads to a skyscraper level where the last helicopter was shot down, and the niggerjews at the top have no way to escape. Wait wait wait, you thought this video game wouldn’t involve jews at all? That’s too funny.
I repeat again though that there is something sacred to me about discussing the great thinkers. And I think anyone who reads this probably agrees to some extent. So it’s a matter of how we could synthesize that with contemporary art, and I emphasize the blasphemy that video games can be better than Byron.
I’ve hinted at the crime of crimes before to develop this game “underground” and anonymously, since the commercial hold and the reputations of people are the always-already behind what video games are or are not made.
I mean, you could go wild and make this part of the game itself- the idea of creating an underground game could also be part of it. The idea is to make people reflect on a higher level.
I’m not a boomer- I actually think these things are possible with “games”.
People will always google walkthroughs or whatever, I just think we could design a “total work of art” in Wagner’s sense in the 2020s that could get people thinking, i.e. the only way some gamer kid could progress is if he TRULY UNDERSTANDS some Aristotelian “puzzle”. And they WILL understand it, because that’s necessary to get to the next level. These things can be designed.
Certain games from years ago blur together for me. I think it was some Fallout game I played where there are like hordes and hordes of zombies heading toward you and you need to keep mowing them down. These could be the bioleninists and the jews.
Since I’ve avoided this art for a while now I’m still trying to grasp “the structure” of it so veteran gamers might take issue with the universality of the “puzzle concept”. The puzzle part of it should teach people real things, both about truth and about politics. And THEN the shooting can begin.
Zombies are too neutral. I don’t even want to sample that Last of Us game because I heard it was about zombies. Dude, after Resident Evil 4 I’ve had enough with zombies. This is why I was baffled when Walking Dead started being popular. People aren’t sick of zombies? We need the politically real “zombies” instead to fire machine guns at. AND a PLOT with PUZZLES that surrounds that shooting.
The puzzles should be centered on the history of thinking. And since people think mythically we need something like “the holy grail” as the end point. We can’t simply use something like Hegel’s absolute concept. So we need art within art in a sense.
We need people of virtue to make this of course. For example, how many bitter feelings would there be among the developers if one level were set on Shill Island?
The puzzles expose the shill nigger mind, and then you shoot those pieces of garbage. Sounds fun to me, I’d take a game like that over Bioshock Infinite any day.
I again invoke the concept of “the Art of the Century”. We’re still in the early days of the 2000s. I think something like this can be done.