Apparently this and Bioshock took inspiration from Heart of Darkness

With System Shock 2, Looking Glass again created a game that was ahead of its time. Maybe too far ahead, actually.

You know, the book Apocalypse Now was based on. I can see that now.

I was just looking for something new, and this sort of game fit the bill.

For other references, these games remind me of Neuromancer and that CRISPR novel Change Agent. Except you’re put right into the middle of the action.

System Shock 2 didn’t even sell 60,000 copies at first

Too intellectual? Too complex? Poorly promoted? Yes, of course.

This is the absolute state of the industry.

The gamer retards just want endless waves of killing people. By the way, these games aren’t too different unfortunately, and my favorite weapon in both was the wrench, if that tells you anything about how I want to handle my enemies. Who wants to use a gun after all?

This

Half-Life accomplished the unexpected: cutting the action of a DOOM-like scenario with scene intelligence and the horror of System Shock. This was the best of both worlds, able to attracting sci-fi and horror fans as well as large-scale spectacle or fast action fans.

reminds me of this

In the ideal future we will synthesize the level of plot of the latter with the former. Ideally ideally, a new classic itself would be created on the video game medium.

If you think the novel Dune is a classic then I think you’d have to say System Shock 2 is already a classic. Or let’s consider one of the earliest titles in this general genre- Frankenstein– these games are in that tradition.

Anyway, if you know nothing about the games in question- the basic setting is that it takes place in a dystopia that was a planned utopia. It’s a failed utopia in other words. Sound relateable at all? These are more futuristic dystopic utopias than ours though.

“Omg we ARE living in a failed utopia.” Yes, that’s what I call the Enlightenment. It was a nice dream. Too bad.

These games take place in the ruins after a wild, noble dream collapsed in on itself. Or at least that’s the formal premise. I.e. when the supposed villain of Bioshock is talking I’m often nodding my head and thinking, “Hey, that’s what I believe.”

See, this is so relateable to me

The city was officially established on November 5, 1946. Between the mid-1940s and the early 1950s, many reports from around the world described the disappearance of scientists and various respected intellectuals from their respective fields. One by one, the world’s greatest minds left the surface to have a taste of the experience Ryan promised.

They all disappeared into that grand palace in Tibet. Or the 50 other ideas I’ve described. Remember the one about digging a river to cut through the middle of Australia, the new Nile? Good times. I feel like I’ve been talking about these things for years, oh yeah I have.

This would be a dream- no FEDS this way

The city’s best weapon was that it was a secret. All contact with the surface was cut off. The city was fully self-sufficient, and produced the necessary food and energy to fuel the populations activities.

Hey feds grab your ankles and take your pounding from the jews, twinkletoes. Slave nigger!

See, this game isn’t for acne-faced teenagers like people think all games are

Ryan let the various personalities he had invited to his utopia blossom. Scientists made remarkable progress, artists let their creativity run wild and the city’s development saw no limits.

Maybe this game “primed” people to be uneasy when I talk about CRISPR. Because one of the main enemies in it is known as the splicer, someone who used too many genetic modifications and turned into a mutant freak.

The story of how they got that way is really interesting but I don’t like to be a spoiler. Now I will get back to the story as it’s unfolding in Bioshock 2.

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